Hands-on with Ghost Games' Need For Speed resurrection - Gameplanet
The Need For Speed franchise was taking a rare year off its annual release schedule – only its second such break since 1997 – and the Gothenburg studio was deciding which direction to take one of the most successful franchises of all time. Following much internal debate and discussion with the series’ fans, a better story backing the action was one element that Ghost decided was sorely needed. The series’ high-octane chases needed to mean something, says Ghost Games founder Marcus Nilsson over the din of a Gamescom press room. Struggling to recall many racing games with anything nearing a satisfying narrative (and also wary of disastrous 2011 outing The Run ), I’m somewhat sceptical, but Nilsson wins me over – the same way a demo of the technology that underpins the... With this tech in hand, Nilsson went after the biggest names in the car scene, and snagged everyone he wanted: speedster Magnus Walker, doughnut fan Ken Block, master craftsman Nakai-san, outlaw Morohoshi-san, and team Risky Devil. “When they saw our plan and vision for it, they jumped on board… I’d say all the icons are very happy to be in the game,” Nilsson grins. After all, they all grew up playing Need For Speed , he adds. The game’s currency would be reputation rather than money, because according to Nilsson, many participating in car culture don’t have much of the latter – something he learned when he showed up to. Source: www.gameplanet.co.nz