Virtual reality wants to rule video games. Here's who will rule VR - CNET

And it's between companies most people have never heard of over a technology few have even tried: virtual reality. In the past year, nearly every major tech company has announced or hinted at plans to take real steps into the emerging market for VR, which immerses goggle-wearing users in three-dimensional worlds -- and often feature gee-whiz graphics tied to... Facebook surprised the industry with its $2 billion buyout of VR headset maker Oculus in March 2014. Google unveiled its "Cardboard" VR headset for smartphones. But the competition is likely to be fiercest between two camps: Facebook's Oculus and video game developer Valve, which has teamed up with smartphone maker HTC. The companies are poised to be among the most influential in the market, and they've both set their sights on the same potential customers: gamers who plan to use VR on a computer. Whichever company establishes itself as the go-to VR device maker could take control of a potential $7 billion market , attracting not only those customers but also software developers needed to create the compelling apps that draw in even more... Hello VR Virtual reality was once the stuff of science fiction. "The Matrix" introduced audiences to simulated, computerized worlds, completely unlike the one we live in. Characters who visited these worlds, either by. Source: www.cnet.com