Galak-Z: The Dimensional Review – Coming In Kinda Warm - GamingBolt

New layouts pose new challenges and remove muscle memory from the equation. Galak-Z wants to put the rouge into the shooter, though it succeeds in different places and different ways. A-Tak is going to be just as much the picture of the cocky archtype at the end of the episodes as he was when you first turn the game on, and none of the handful of other characters are much better. "This isn’t Geometry Wars here, and Galak-Z is crafted to make sure you look before you leap in. ". The game separates itself into seasons, with four currently and at least a fifth on the way, with five randomly generated stages to a season. At least the moment to moment gameplay is exciting enough to drive players forward. Galak-Z uses a control scheme that seems odd at first, relying on thrusters to maneuver over simple control stick manipulation. This isn’t Geometry Wars here, and Galak-Z is crafted to make sure you look before you leap in. The floaty nature of the controls gives unmistakable impression that you’re in space and demands that even the act of stopping be deliberate. It’s borderline infuriating at first, but once you learn that flailing around and firing aimlessly isn’t. Source: gamingbolt.com